Sep 17, 2009, 07:58 PM // 19:58
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#102
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Desert Nomad
Join Date: May 2006
Location: middle of nowhere
Guild: Krazy Guild With Krazy People [KrZy]
Profession: R/
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Anet goes by their timezone. It's about 1:00 here.
That being said, I am not looking forward to the update. Not because I don't want the BS running around to be nerfed, I just seriously doubt that anet can pull it off in a way that doesn't make things worse.
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Sep 17, 2009, 08:00 PM // 20:00
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#103
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Forge Runner
Join Date: Feb 2008
Guild: The Warrior Priests [WP]
Profession: Me/Rt
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Quote:
Originally Posted by Sankt Hallvard
I'd like to take this opportunity to remind Anet that thursday expires in 2 hours
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Well, when you base everything off of Western United States time - for example, like Arenanet does - Thursday expires in 11 hours.
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Sep 17, 2009, 08:00 PM // 20:00
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#104
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Wilds Pathfinder
Join Date: Jan 2008
Guild: [LORE]
Profession: E/Mo
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Quote:
Originally Posted by Sankt Hallvard
I'd like to take this opportunity to remind Anet that thursday expires in 2 hours, it does not start in 6-7 hours like they tend to believe.
It'd be nice to go to sleep in a serene way void of skill updates gone wrong for once.
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I'd like to take this opportunity to remind you that ArenaNet is located in Bellevue, Washington in the United States on the west coast.
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Sep 17, 2009, 08:03 PM // 20:03
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#105
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Site Contributor
Join Date: Apr 2007
Location: Phoenix, Arizona
Guild: Blinkie Ponie Armie [bpa]
Profession: N/Mo
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This happens whenever a build is supposed to come out. Do people get amnesia from month to month? It's 1, don't expect to see anything until around 3-4pm onwards, based on nearly every other build we've had lately :P
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Sep 17, 2009, 08:12 PM // 20:12
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#106
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Krytan Explorer
Join Date: May 2009
Location: Devon, England.
Guild: Desolation Lords [DL]
Profession: E/Mo
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Well, i always look forward to updates such as this, it's always interesting to see what ANet will do.
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Sep 17, 2009, 08:16 PM // 20:16
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#107
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Jungle Guide
Join Date: Jan 2009
Location: US
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I can't wait for this next update! I think I'm gonna pee my pants.
(Ok, maybe I was exaggerating... or was I?)
Quote:
Originally Posted by Apollo Smile
I'd like to take this opportunity to remind you that ArenaNet is located in Bellevue, Washington in the United States on the west coast.
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I propose we boycott so they move. RELOCATE!
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Sep 17, 2009, 08:46 PM // 20:46
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#109
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Lion's Arch Merchant
Join Date: Apr 2009
Location: Poland
Guild: N/A
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@fowlero
man or woman, who gives a (I don't intend to marry her so )
@topic
I think people need to understand such a thing as 'perfect balance' doesn't exist ... I agree times were best back in prop, but you can't deny there were FOTM builds around and that it was easier to balance game around core 6 classes and 350+ skills, than what we have now.
To the cautious observers - it should be obvious to you that meta is healthy for some time, and then it degenerates as soon as 'the best' or 'easiest to perform' build is found ... the answer to that problem are either forced sealed decks in tournaments, top50 gvg matches and HA or very frequent and somewhat random buffs and nerfs of pvp-only versions of skills on steady basis, to encourage frequent build shifts where one hasn't enough time to find a degenerate build or to really exploit it, with meta changing every 2-3 weeks.
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Sep 17, 2009, 09:16 PM // 21:16
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#110
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are we there yet?
Join Date: Dec 2005
Location: in a land far far away
Guild: guild? I am supposed to have a guild?
Profession: Rt/
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washington state also shares the Pacific time zone which includes CALIFORNIA, where, if I am not mistaken, quite a few people live.
And if you ever watch tv in the usa the times are given out in eastern and PACIFIC.....lots of people there.....(not to mention that zone goes thru canada as well as central and south america).
couldnt give my rats behind about the update as I never use those builds .....more annoyed about when they do some important enough to make a new build update but not enough to document what the heck it was.....if it was soooo important to make a new build, then its important enough to document it.
the update will happen, when it happens, and not before....
__________________
where is the 'all you can eat' cookie bar?
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Sep 17, 2009, 10:23 PM // 22:23
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#111
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Desert Nomad
Join Date: Jan 2008
Location: New York
Profession: W/R
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- Professor Yakkington accidentally ate the new update and will take approximately one week before we can... um... get it back. Enjoy the weekend!
I've made my update prediction.
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Sep 17, 2009, 10:33 PM // 22:33
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#112
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Tea Powered
Join Date: May 2008
Location: UK
Profession: N/
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Quote:
Originally Posted by StormDragonZ
- Professor Yakkington accidentally ate the new update and will take approximately one week before we can... um... get it back. Enjoy the weekend!
I've made my update prediction.
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I had to put down my cup to prevent hot tea ending up in my keyboard.
QFT.
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Sep 17, 2009, 10:58 PM // 22:58
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#113
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Wark!!!
Join Date: May 2005
Location: Florida
Profession: W/
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The sad thing about this update is it probably won't be that great for the non-RA crowds and we'll have to wait until November to see another one.
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Sep 17, 2009, 10:59 PM // 22:59
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#114
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Desert Nomad
Join Date: Jul 2007
Location: Cuba
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Assuming the Test Krewe goes live soon, the next balance update should be better. We may even see update notes a month ahead of time.
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Sep 17, 2009, 11:08 PM // 23:08
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#115
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Desert Nomad
Join Date: May 2005
Location: America
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Quote:
Originally Posted by cosyfiep
....the Pacific time zone which includes CALIFORNIA, where, if I am not mistaken, quite a few people live.
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Hmm, I guess you learn something new every day. I had no idea people actually lived on the left coast.
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Sep 17, 2009, 11:16 PM // 23:16
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#116
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Jungle Guide
Join Date: Jan 2006
Location: NYC
Guild: The Circle Of Nine[NINE]
Profession: E/N
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R/As using expertise to fuel skills...what would they nerf, if I may ask? truely speaking, each skill plays well in the natural order it was intended for. Nerfing expertise breaks the ranger on the whole, not the build.
If the live team changes expertise for one build, it will be a sad day indeed. Hopefully, it will be something less drastic.
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Sep 17, 2009, 11:18 PM // 23:18
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#117
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Ascalonian Squire
Join Date: Apr 2007
Location: I dunno, where do U live?
Profession: N/A
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*Expertise does not effect non-primary attack skills, but now increases condition length instead*
Last edited by Chuk Charcoales; Sep 17, 2009 at 11:22 PM // 23:22..
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Sep 17, 2009, 11:23 PM // 23:23
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#118
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Desert Nomad
Join Date: May 2006
Location: middle of nowhere
Guild: Krazy Guild With Krazy People [KrZy]
Profession: R/
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^^^
If they did that, it would truly be the most retarded nerf/buff ever.
-EDA Ranger Ho!
-IA Rangers=LOLOLWUUUUT
-Cripshot=LOLOLLOLOLOLLOLOLOLOLOLOLLLLLLLLLLLLLLLLL LLLL
Last edited by Master Ketsu; Sep 17, 2009 at 11:26 PM // 23:26..
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Sep 17, 2009, 11:24 PM // 23:24
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#119
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Frost Gate Guardian
Join Date: Apr 2009
Guild: Blackwood Knights [BWK] Graveyard guild, RIP Guild Wars.
Profession: A/
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Just make expertise work on ranger skills only tbh.
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Sep 17, 2009, 11:27 PM // 23:27
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#120
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Ascalonian Squire
Join Date: Apr 2007
Location: I dunno, where do U live?
Profession: N/A
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Quote:
Originally Posted by Master Ketsu
If they did that, it would truly be the most retarded nerf/buff ever.
-EDA Ranger Ho!
-IA Rangers=LOLOLWUUUUT
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Those builds might actually not be half bad with a condition length buff to expertise.
Assuming the buff would be, let's say perhaps 10%...50%(at 16) increase to condition length, IA would burn (at 12 Wilderness) for 5 seconds instead of 3, and a 13 second apply poison would poison for 20 O_o
Cripshot at 14 would cripple for 12 instead of 8seconds.
This is assuming you're running 16 expertise which would be incredibly dumb for a decent ranger.
Last edited by Chuk Charcoales; Sep 17, 2009 at 11:35 PM // 23:35..
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